Wisp  
POWER LEVEL 9   Incorporeal Telekinetic
 
Secret ID Sera Gould height 5'4"
gender Female   occupation Student weight 109
age 15   team name   hair Platinum(Dyed Black)
size Medium   base of ops   eyes Blue
   
       
STR   DEX   CON   INT   WIS   CHA
8   14   10   18   14   14
         
-1   +2   +0   +4   +2   +2
         
           
   
DMG   FORT   REF   WILL   INIT   SPEED
+0   +0   +2   +4   +2   30
         
evasion           60/120
   
  BASE DEFENSE 2   BASE ATTACK 3
DEFENSE   FLAT   MENTAL   MELEE   RANGED   MENTAL
15   12   14   +2   +5   +5
         
dodge                    
     
     
HERO 5 ooooo
   
RANK POWERS/EQUIPMENT DC FEATS SKILLS
8 Incorporeal (Light)  [Mystical] 18  Indomitable Will (can re-roll failed will after 1 round) Acrobatics*     Listen 6/4
8   extra: Float  [Mystical] 18  Iron Will (+2 will saves) Balance 2   Medicine*  
3   extra: Immunities (Suffocation, Exhaustion, Starvation)  [Mystical]    Attractive ( +3 bluff/diplomacy) Bluff 6/4   Move Silent 2
8   extra: Fatigue  [Mystical] 23  Point Blank Shot (+1 to hit/dmg ranged attacks in 30 ft) Climb -1   Open Lock*  
       Dodge (+1 def, or +2 def to one opponent) Computers*     Perform 2
5 Telekinesis  [Mystical]    Evasion (use ref save instead of dmg save) Concentration 2   Pilot*  
5   extra: Ghost Touch  [Mystical]    Mystic Awareness (Super) (sense motive (dc 10) to detect mystic) Craft 4   Profession: 2
5   extra: Force Field  [Mystical]           Student 5/3
5   extra: Energy Blast  [Mystical] 20         Read Lips* 8/4
        Demolitions*     Repair*  
3 Mental Protection  [Mystical] 13   Diplomacy 2   Ride*  
        Disable Dev*        
        Disguise 2   Science: 4
        Drive*        
        Escape Artist 2      
        Forgery 4      
        Gather Info 2      
        Handle Animal*        
        Hide 6/4      
        Innuendo* 6/4   Search 6/2
        Intimidate 2   Sense Motive 4/2
        Jump -1   Sleight/Hand*  
        Knowledge: 4   Spot 2
        Occult 8/4   Survival 2
              Swim -1
              Taunt 2
               
      WEAKNESS          
       Vulnerable (no dmg save to light)          
                 
        langs: English, Latin, Greek, Hebrew, French, Sanscrit
     
      LIFT AND LOAD MOVEMENT (base/run/sprint)  
      light 26 lbs  overhead 80 lbs Speed   30 / 60 / 120  
      med 53 lbs  off ground 160 lbs        
      heavy 80 lbs    push/drag   800 lbs        
                 
ROLL STUN LETHAL o STUNNED  [stunned for 1 round, lose dex bonus, +2 to hit] POWER POINTS 137
FAIL BRUISED INJURED o DISABLED  [1/2 action per round. strenuous actions = dying] abilities 18 skills 36
FAIL > 5 STUNNED STUNNED o DYING   [fort save dc:10 or die.  +1 dc to save per hour] combat 13 powers 66
FAIL > 10 UNCON DISABLED o FATIGUED  [no run or charge, -2 str, -2 dex] feats 14 weakness -10
FAIL > 15 UNCON DYING o EXHAUSTED  [1/2 speed, -6 str, -6 dex] SPENT   UNSPENT   NEXT PL
FAIL > 20 UNCON DEAD o UNCONSCIOUS  [knocked out, addt'l attacks are lethal] 137   0   150
                 
HITS -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15
 character builder issue 18      www.elyzium.net/mnm
           
BACKGROUND SHEET   There is currently no automation for the background sheet.  All updates must be made by hand.  
WISP
CAMPAIGN PERSONALITY NPCs
team name Extra Curriculars 1=none, 2=some, 3=medium, 4=high. 5=extreme Contacts & Allies
optimism 2 curiosity 5   Trance (Astral Sorceror, not met in real life, benefactor)
GM Kevin Perrine ego 2 temper 4    
city/world Freedom City greed 3 courtesy 3    
Other Members       charm 3 honesty 5   Friends & Family
    cruelty 3 sanity 3   Father(Joshua Gould, twisted father, ran away)
piety 4 loyalty 3    
    humor 3 passion 4    
Physical Appearance Enemies & Rivals
    Slightly taller than average and very thin with black hair with blue chunky streaks.  She has two scars on her arms running through an extensive tattoo that she generally tries to keep hidden due to it's misleading appearance as a suicide attempt.  
 
     
Locations / Items / Misc
    Personality Home (A small brick home outside of Tulsa, Oklahoma)
Kind of hard to get to know. Not very trusting. Fun and trustworthy once she feels comfortable.  
     
 
VEHICLE / EQUIPMENT DETAILS
SIDEKICK/MINIONS What motivates you?  What are your ambitions?      
Loyalty     She's very much motivated by her own personal drive to be successful and to learn. A bit of a book worm, though she tries to conceal it. She's very pious but usually derisive towards others who profess faith.      
       
       
       
BASE DESCRIPTION/ATTRIBUTES      
  What emotions do you not reveal in public?      
  Her spirituality is for herself as it's generally unconventional due to the things she learned while her transformation was occuring.      
 
  ADDITIONAL NOTES
   
 
  What was your life like growing up?
  She was overprotected and shielded from the outside for the most part. Left in her room to study. She didn't mind the studying, but would have liked to be with more people. Or a chance to express herself even. She learned quite a bit, mostly in languages and occult teachings.
 
 
 
 
ORIGIN
     Her father searched continuously for a way to breech the spirit world and to see the mind of God. Most of those he read about had gone crazy during this progression so he was using her to translate the books and to further the experiments. He used mind control to keep her from remembering what she had translated and to think that everything was alright. Then someone came to her in an astral projection and helped her to regain her lost knowledge. His name was Trance and he taught her how to tap into the mystical teachings in the books and research to reach higher states of mind so that she could eventually gain the power to break away.

     Her father seeing this attempted to contain her powers by tatooing her arms with mystic symbols around the wrist. After waking up with these symbols the next morning she freaked out. With the help of Trance, she was able to leave her home by cutting through a key rune on the tattoo. This nearly killed her as the rune was set on the artery on purpose. She used what she knew and the near death brought further along in her mystical travels than she had ever been.

     Upon awakening she realized she had something her father was after, her spirit and body could be merged. She was able to pass through her bedroom walls and leave. With Trances help she was able to make it to a safe house and from there Trance got her into the Claremont Academy.
       
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 character builder issue 18              www.elyzium.net/mnm